FPS

Review: Destiny 2

Let me say this straight away: If you didn’t like the original Destiny, stop reading and go play something you do. Destiny 2 differs in some good ways, but the core mechanic of shooting various factions of bad guys in the face remains almost completely unchanged, so if you didn’t like it then you ain’t gonna like now.

The follow up to Bungie’s loot fest is...well a loot fest, but one with a way better story, some logical and needed changes to how said loot works and some new areas and planets. That doesn’t mean to say you won’t be playing through those same places over and over again to grind out better guns and armour, but let’s be honest here, that is, and always will be, Destiny.

In the first five minutes of the campaign, Destiny 2 tells more story in a better way than the whole of vanilla Destiny combined, excluding maybe The Taken King expansion. This time around it is the faction known as the Cabal who are the big bad, with a particularly evil leader taking the fight to the guardians.

The tower, the main social hub of the first game is destroyed as is the last city for the most part, and of course the mysterious giant sphere hovering above, The Traveller is under attack. This means that your side actually starts on the back foot, as the light The Traveller provides no longer protects you, which means you are mortal again, i.e. you get killed you are dead.

Except that's not quite right because of course you get those powers back. Honestly the major beats of the story are sci-fi action movie hokum, but Dominus Ghaul, leader of the Red Legion is actually an interesting antagonist, with an agenda beyond “Lets just kill everything!”. It adds much needed backstory to the Cabal, and enriches the Destiny universe overall. Even better, you don’t have to go to a website and look up a bunch of cards to get it, it's all done in game.

On the Guardian side of the story, the main three leaders from the first game return: Cayde-6, Zavala, and Ikora Rey. They entrust saving the good guys to you for the main part, but also get their hands dirty when required, again providing good backstory to the universe. Cayde in particular is witty and great, Nathan Fallion continuing a quality voice acting streak coupled with some good and funny writing.

Once the main campaign is complete, after a few hours, the main meat of the game opens up and then it becomes, well it becomes Destiny. You return to areas, grinding out more powerful loot, you do strikes - more difficult version of missions, you run patrols, do the raid if you have friends and time and complete quests. If all this sounds familiar then you would be right, but the thing about this franchise is, at its core, it's really good.

All of the main changes to the format are quality of life improvements over the first game for the most part and improve the overall experience, but that core shooting is still just as awesome as it ever was. If you didn’t like it first time, you won’t like it second, simple as. If you did, you will find an improved experience, one that streamlines some aspects of the original.

For example, you now don’t have to return to Orbit to travel to another planet. Simply pulling up the director will allow you to go to any of the planets available, which are, apart from Earth, all new. It might sound simple, but it really was a pain in the ass in the first game and is probably the best improvement in my eyes.

Another change is that your weapon classifications have changed to Kinetic, energy and power. Again it might not sound like much, but the secondary Energy weapons allow you to take down the shields on certain enemies quickly, and deal more damage when you do. The power weapons are your sniper rifles, rocket launchers and the new grenade launcher. That last one is a bummer because I have yet to find a good one, and it seems massively unpredictable when using it.

That's the thing about Destiny though, you will always find a loadout that works for your playstyle, and the loot comes thick and fast, so one rubbish weapon type is no big deal. That is coupled with another new addition: weapon mods. These are almost exactly like what you have used in other games, slotting one in will change the guns elemental affinity or increase its strength, a useful way to change things up. You can also feed more powerful weapons of the same type to a weaker one, improving it if you really do find one you like.

The final main combat change is for each subclass, those awesome abilities that let you shooting lightning from your hands or use a giant fire sword. They each now come with specializations, which allow you to customize your character with say, more focus on your super or helping your team keep a killstreak for longer.

It is cool but honestly it is something for the more hardcore players out there, casual types such as myself will notice little difference. That’s not to say it isn’t a good addition, but it will apply more to the raid and strikes than anything else. To be fair, that was the same in the first game with some aspects, the more you play the more nuance you will get out of the combat.

One annoying aspect is the fact that shaders now apply to just one piece of equipment, rather than your overall look, and are one use only. Again this might not seem like much, but when you can only change a couple of bits to the same colour, it can be vexing. Though to be fair, it can make for some very unique looking characters.

Those who played the first game will be wondering just how much content is in this game, as the last one was...sparse to say the least. The good news is that there is so much more to do, and exploring the maps feels so much better this time around because there are small things to find, such as regional chests with loot to grab and lost sectors, which are small PvE encounters that are a bit more of a challenge than just roaming around fighting enemies on the surface.

It doesn’t include the standard strikes, public events, random firefights, patrols and et all that dot each planet, so there is so much more to do in Destiny 2 and it really does feel like an evolution of the formula. That said, you will, inevitably, get to the end of all that, and then what?

Well, frankly, that is Destiny. You play until you can’t, put it down, and wait for the next DLC. If you have friends you can run the strikes with them, play the raid (which still doesn’t have matchmaking) and fight in the multiplayer focused Crucible. Eventually you will grow tired, and again wait for that next DLC, and if that isn’t what you want out of your gaming experience, maybe this isn’t for you. Those who get it though, who loved the first one and want more of that, well, Destiny 2 is the perfect sequel.

It won’t make you change your mind if you didn’t like the first one on a fundamental level, but if you did it's a great follow up, improving just about everything you wanted from it’s predecessor. The core shooting is still amazing, the game is as gorgeous to look at as ever, and the quality of life improvements streamline the experience in much needed ways. Destiny 2 is worthy of the time you will put into it, until the inevitable day you close it and await the next pack of content.